The Universal Event System (UES) is a shared architectural layer designed to standardise how features, actions, and changes are handled across all Skizcorp products. If a feature works in Nanoreash, it can be deployed identically across Strikerm, Sportkin, and any future Skizcorp systems.
Instead of building isolated feature logic per product, all interactions are emitted as universal events. These events are consumed by any system that subscribes to them, ensuring consistency, scalability, and rapid feature deployment.
Every action is emitted as a structured event:
{
"event_type": "string",
"source": "Nanoreash | Strikerm | Sportkin | etc",
"payload": { ... },
"timestamp": "ISO-8601",
"context": { ... }
} price.update – triggered when pricing recalculates dynamicallyvoice.rotate – triggered when voice pool cycles or changesui.state.change – triggered when interface mode shifts (guided / edit / view)input.sync – triggered when input fields sync across componentsai.request – triggered when Ask AI functionality is invokedAny module built in Nanoreash automatically becomes deployable into:
This is possible because all systems subscribe to the same event schema and interpretation layer.
The Universal Event System becomes part of the software's central nervous system — allowing all products to behave like one unified ecosystem rather than separate applications.
Copyright © SKIZCorp | Universal Event Log | NR
Copyright © - SKIZCorp | Universal Event Log | NR